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Project CARS Runs at 60fps on PS4, But Not on Xbox One - Each Car in Console Versions Has 60,000 Polygons

Project CARS Runs at 60fps on PS4, Merely Not on Xbox One – Each Car in Panel Versions Has 60,000 Polygons

Slightly Mad Studios' upcoming highly predictable and one of the most visually impressive motorsport simulator video games known as Project CARS (CARS is short for Community Assisted Racing Simulator) is getting some infrequent attention at its Gamescom 2022 booths. The game is either playable on Sony's PlayStation 4 console, or on Alienware'southward stand up in 4K resolution. Packing a fairly fine number of polygons, Projection CARS runs at lx frames per 2nd on the latest PlayStation 4 panel, only it has not yet reached this goal on the Xbox Ane.

Project Cars

PlayStation iv Handles Project CARS at 60fps, Merely Xbox 1 Currently Doesn't - Cars Have 60K Polygon Count on Consoles, 300K on PC

Claimed to be the "well-nigh technically advanced racing game on the planet," Project CARS is one of those games that millions of gamers are looking forward to. The developer, Slightly Mad Studios, is in full swing to make the game's gameplay experience more accurate beyond all the platforms that will be hosting information technology once information technology launches later this year in November, and looking at the game'due south Gamescom 2022 display, it looks like the developer'south hard piece of work is really paying off.

Project CARS is being currently being shown off on Sony'due south PlayStation 4 panel at the ongoing Gamescom gaming convention, and DualShockers is enjoying a easily-on presentation. Talking to the site, VehicleArt Director Jan Frischkorn threw some calorie-free on the optimization of the game across divergence platforms and mentioned that the PlayStation 4 version is already running quite solidly at lx frames per second, simply the Xbox One version of the game has still non reached the goal.

This explains why Projection CARS is just being shown on Sony's PlayStation iv console, and non on Microsoft'southward latest Xbox One console. January as well agreed that the PlayStation iv panel is more easy to work with and developer friendly, confirming that it has more hardware offerings over its rival. He also mentioned that the development team was quite startled seeing that the game ran comparatively stable on Sony's latest console correct from the beginning.

According to the details, it has besides been confirmed that each drivable car in the panel versions of the game has about threescore,000 polygons. On the other hand, cars in the PC version of the game running on Ultra high settings feature polygons betwixt 200,000 to 300,000, and the number comes downwardly to 60,000 when the game is running on high settings. Project CARS comes with normal maps to cover up for low polygon count on consoles. If compared to Driveclub, Sony's upcoming racer has about 250,000 polygon count per car, but the game has been designed to go along the number low at the same time.

Slightly Mad Studios' Projection CARS will hit Microsoft Windows, PlayStation four and Xbox 1 in November 2022. The Wii U and SteamOS/Linux versions of the game have been delayed to 2022.

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Source: https://wccftech.com/project-cars-60fps-ps4-60000-polygons/

Posted by: mongerhicis1948.blogspot.com

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